Playstation All-Stars Will Suck
I’ve been doing a lot of writing in these articles about games that are doing things right. I’d like to shift the conversation this time to games I think are doing it wrong. Namely, Playstation All-Stars.
…that’s just not going to work, guys. It’s not. I’m calling it now. Once the novelty runs out (and it will run out fast), we’re going to be left with a game that’s little more than a slightly sad attempt to copy Nintendo’s money-making formula. I mean, it’s no secret that Playstation All-Stars is a Super Smash Brothers knockoff—from a gameplay perspective the only thing it really does to distinguish itself from Brawl is require the use of super moves to knock opponents off the screen—but just because a game copies another’s formula, that doesn’t mean it’s not going to work. And it’d be unfair of me to condemn Playstation All-Stars for its gameplay, considering it hasn’t come out and, lacking the powers of precognition, I’ll have to actually play it before I can say if the fighting works or not.
The reason Playstation All-Stars won’t work is because Sony is not Nintendo, and it has not made enough of an effort to be more LIKE Nintendo in the years before and during the development of Playstation All-Stars.
Now, it would be a mistake to say that Super Smash Brothers doesn’t owe some of its success to its outside-the-box approach to combat that emphasized movement, timing, and reflexes over the standard fighting game focus on flow and mastery of the controls. But a game can have perfectly interesting mechanics and still not be as wildly successful as Super Smash Brother’s was: Blue Blaze has a unique combat system and balance that’s earned itself a place in the roster of any professional fighting gamer , but it’s not even as well-known as, say, Soul Caliber.
What made Super Smash Brothers the success it is was the brand. There was a unity and cohesion to the fighter line-up in Super Smash Brothers that, frankly, Sony will be unable to recreate. They were all Nintendo characters in Super Smash Brothers—characters created by Nintendo for games that they had developed. And that means a lot more than you first might think, because Nintendo has a unique ascetic and charm that carries through all of their titles that was easily preserved in the crossover. Even their darkest series, Metroid, has just enough of the Nintendo ascetic, particularly when it was still a 2D sidescroller, to render it compatible with more light-hearted series like Pokemon and Kirby.
What’s more, Nintendo was THE brand by the time Super Smash Brothers had come out. It was the N64 era, and Nintendo was on top of the world with Super Mario 64, Donkey Kong 64, Star Fox 64, Ocarina of Time… the Dreamcast was in decline, the Playstation was too young to be much threat, and the Super Nintendo had effectively monopolized the previous generation. Gamers KNEW Nintendo, and they were willing to buy a game released by Nintendo, regardless of what franchise it was. Fans of Mario Kart 64 would pick up Kirby and the Crystal Shards simply because, hey, it was made by Nintendo, and those guys make good games. What’s more, Nintendo perpetuated this brand recognition by creating a legacy with its characters—while some may say Nintendo desperately needs to branch out, no one can deny that when it comes to making crossover games, it’s immensely more satisfying to see a character you know intimately battle with another character you know intimately because they’ve both been around about as long as you have. Kirby had been in five games before he showed up in Brothers. Donkey Kong had been in eight. Link had been in about seven games before the first Super Smash Brothers. And let’s not even try to count all the crap Mario had been in.
Nintendo knew how to flaunt its name and its characters, and they could get away with it because they were damn good at doing both.
Sony doesn’t have any of that. Sony is a publisher, not a developer, so when it tries to draw its most recognized and beloved franchises together, they’re going to run into a plethora of problems. First of all, you can pretty obviously see they’re having issues with the character list—the addition of the Fat Princess and the Big Daddy are telling signs of desperation (The Big Daddy is cool, but Bioshock isn’t a Playstation exclusive series), and while we all have fond memories of Parappa the Rapper you can’t really say he’s relevant in the market today. It’s like how Sega keeps rolling out Space Channel 5’s Ulala for crossover games, regardless of how inconsequential the whole series is—sort of a sad acknowledgement that they don’t have much to work with.
But even Sega has a company aesthetic players will recognize. Space Channel 5 doesn’t feel weird compared to, say, Sonic, or Samba De Amigo, or even Skies of Arcadia, who are all present in the upcoming Sega crossover racing game. They’re all cartoony and colorful and done in an anime style.
But Sony can’t make the same claim. It’s downright STRANGE to see Sly Cooper in the same screenshot as Nathan Drake—heck, the two have so much in common character-wise, but the aesthetic is so jarring it never feels natural. Kratos and Sweet Tooth may have a lot in common, but that doesn’t change the fact that one of them is a clown with fire for hair. And the Big Daddies, in the Bioshock games, were slow, somber, terrifyingly solemn machines. Once human, and stripped of all things warm and familiar, they were reduced to single-function automations whose heavy footsteps and low pained moans caused gamers to shiver in anticipation: either out of fear or with psychotic glee that the appearance of a Big Daddy meant a Little Sister was nearby.
Paying to see one kick the Fat Princess in the face is like paying to see the Mona Lisa make out with the Wendy’s mascot—it cheapens the art.
Finally, who are they going to sell this too? The whole point of a crossover fighting game is to unite the fans, but looking at the games a lot of these characters are drawn from, there’s not a lot of overlap. Fans of LittleBigPlanet probably have very little interest in a fighting game, let alone the God of War series, those two games being about as opposite as opposite can get. And fans of the God of War series might be interested in a fighting game, sure, but they’ll find no delight in Sackboy’s inclusion, probably less so when the man who managed to kill the entire greek pantheon is defeated by a doll made of felt and obese royalty. Heck, they’ll probably be peeved at the lack of gratuitous violence, much as Mortal Kombat fans were disappointed with Mortal Kombat Vs DC Universe. People who like shooters will get a kick out of Nathan Drake and the Killzone guy, but FPS fans and fighting game fans are on two ends of a long, long spectrum… why would they even care about Spike from Ape Escape? And who even invited Nariko? Nintendo had a way to unite its fans under its banner—that’s the whole reason we have Nintendo fanboys and fangirls–but Sony doesn’t. There are no Sony fanboys or fangirls. Nobody bought a game just because Sony was behind it, they bought it for unrelated reasons—they liked the franchise, or they liked the developers, or they wanted a shooter or RPG or platformer. Without that pre-established sense of community, what can we get from Playstation All-Stars other than a brief, ironic laugh when Dante uses his lightning sword on Cole?
This is just my opinion, but I don’t see Playstation All-Stars as having the impact or lasting power of Nintendo’s brawler. The game will be released, scores will be a little above average, and then nobody will talk about it again.
But we’ve already established my precognition is underdeveloped, so I could easily be wrong.






















Your opinion sucks.
“What’s more, Nintendo was THE brand by the time Super Smash Brothers had come out. It was the N64 era, and Nintendo was on top of the world with Super Mario 64, Donkey Kong 64, Star Fox 64, Ocarina of Time… the Dreamcast was in decline, the Playstation was too young to be much threat…”
No.
N64 was only 1/4 as common as PS1 was. PS1 was not “too young” to be a threat. There’s no such thing as too young in this industry. Nintendo had been dethroned from the “top of the world” and that continued into the following generation.
That’s the worst opinion ever. Handle your personal problems yourself.
This article has so many wrong and ill informed facts that its hard to even call it an article. You sound like a pissed off teenager that just found out his first time was with a tranny. We are all entitled to our opinions. But next time you do try to write a “article” please do some research. The N64 sold 33 million consoles worldwide, the PS1 sold 102 million units worldwide…. Yeah nintendo was really on top werent they….
Yeah, Just like how the wii is the best selling console worldwide. AND the second best selling console of all time just behind the ps2. But oh wait that’s right, Playstation 3 is the best of three consoles. Dip shit, sales don’t mean who’s the best and if you honestly think that you’re an idiot. How about you try doing some fucking reasearch hypocrite.
Wtf are you even talking about? I did research, there are actual numbers there. I never said anything about the PS3 being the best console of all time. Troll much?
Don’t worry, I got your back!
We can stop the troll but only if we work together!
Your justification is f***ing laughable and you just seem like an immature twat. Who cares if it isn’t as good as smash bros? I don’t see why you care so much if it’s good at all? It’s a video game… stfu and get out…
You’re on a gaming article website and you’re 1st sentence with the word immature in it is ironic considering how you threw up insults at the writer calling him a “twat”. Who’s really immature here. You don’t post up why you think his arguments are laughable you just insult the man that’s more immature to me.
agreed. waste of time
I personally love the comments more than the “article.”
Sop let me get this straight. Basically PASBR will suck because Nintendo
is not doing it? You were wrong so many times I lost count. You find it
jarring to see Sly and Drake together but you didn’t find it jarring to
see Pikachu, Kirby and King Koopa along side Snake, Samus and Marth?
And you think Sony is having problems to find characters but yet in SSBB
they dig up characters that they haven’t used in decades? Plus they have THREE versions of Link, TWO versions of Mario, and SONIC who has absolutely NOTHING
to do with Nintendo. I mean who really remembers who the Ice Climbers are?
And for the fact of who is this for, it’s for the people
who where cheering when watching the game at Comicon and the people with
the long list of characters and crying that they want Spyro, Cloud and
Crash and first Cole not second Cole. Not to mention that as we go along
we realize how much more depth the game had with guard breaks, dodges,
hazards not to mention the different modes that have popped up with
options to adjust matches and the fact that this is being made by people
who are used to working on fighting games.
You are
welcome to your opinion and like most games PASBR is not guaranteed to
succeed especially with ignorance, bias and fanboyism out there, but
really most of the things you said in your article are paper thin
reasons why PASBR won’t succeed. I am guessing more likely highly unfair
comparisons to SSB and the inability to let PASBR exist along side SSB by
gamers is more likely what will let it fail, even if it gets good review scores.
I stopped reading when you said that “supers knock opponents off the screen”. clearly you haven’t played it.
How far into the article was this? I stopped reading after the first paragraph.
This mofo should stick to real facts instead of writing stupid sh*t without any basis on reality. Don’t waste our time with ur stupid banters and write real f-ing stories you Nintendo whore.. I, as a TRUE gamer, respect all 3 companies. Unlike this sorry excuse for a writer. Eat $hit you f-ing prick..
This mofo should stick to real facts instead of writing stupid sh*t without any basis on reality. Don’t waste our time with ur stupid banters and write real f-ing stories you Nintendo whore.. I, as a TRUE gamer, respect all 3 companies. Unlike this sorry excuse for a writer. Eat $hit you f-ing prick..
im losing brain cells reading this bullshit here
“supers are used to knock off characters from the stage”
stopped reading there some much fail in on sentence
You havent played the beta so keep your mouth shut dude honestly
As someone who played the beta it plays nothing like ssb it plays similar to Mortal kombat and street fighter but anyway I know that your Poor Site wants some hits
“…
What’s more, Nintendo was THE brand by the time Super Smash Brothers had come out. It was the N64 era, and Nintendo was on top of the world with Super Mario 64, Donkey Kong 64, Star Fox 64, Ocarina of Time… the Dreamcast was in decline, the Playstation was too young to be much threat, and the Super Nintendo had effectively monopolized the previous generation….”
i stoped the reding here…i have this to say…
1º) PS1 (PSX) came first, and N64 get massacred by PSX. Psx got 3x N64 sales.
2º) SNES is a very good console, i think he’s the second best console of all times, but Genesis did perty well in his generation, Nintendo win the generation but ”
monopolized the previous generation” is a bit too much…
3º)ya are a nintendo Fanboy…
4º) sorry for my english, i’m not from USA…
Lol so many nintendo fags in here crying
Your a poor excuse of journalist.
This game does suck. I’m in the beta, so far the programming is horrible, the fighting is just mash a bunch of buttons as fast as you can, there is so much crap going on with the screen that you get mixed up with which character is yours.
Those things never happened to me.
Are you playing the right game?
This game is going to suck but for one reason only , and that’s , that you need to use a special to kill someone so the entire fighting experience will be just a race to see who can build up there special first
“So the entire fighting experience will be a race to see who can build up their special first.”
We have a winner. Since the point of the game is to get your special up and kill opponents, then obviously we’d want to get our special up faster.
well if we go to year 1999 knocking out a character off the screen sounds pretty dumb. Just pretend the super moves are like charge shots in smash bros. most of the times that’s how you’ll kill somebody by knocking them out with a charge shot after doing a lot of damage the game is parallel with it just killing opponent with supers instead.
gamestatics..
YOU MUST BE NEW HERE..
Sorry, can’t take you seriously when there are spelling mistakes in your article.
BWAHAHAHAHAHAHAHAH!!!!!
YOUR SENTENCE STRUCTURE IS HORRENDOUS FOR A PROFESSIONAL!!!!
I bet you’re one of those 10 year old faggots who log on to Xbox LIVE everyday and play Halo and Call of Duty all day! I BET YOU’VE NEVER EVEN OWNED A PLAYSTATION IN YOUR LIFE! You also talk as if this game is going to be pushed aside and forgotten but that’s exactly what happened with the older installments in your little Call of Faggot franchise. Your articles should be read for ammusement purposes which only means that your sarcastic writing style is highly inappropriate for this website. You can always go to the Uncyclopedia! I heard they’ll accept any information no matter how sarcastic, fake, or just down-right piss poor it is.